It's my pleasure to give Naval Thunder:Battleship Row and Bitter Rivals TWO THUMBS UP!
Like Clash of the Dreadnaughts and Rise of the Battleship, the game is easy to understand, plays fast and gives a historically satisfactory result.
Harry Pratt has done what so few game designers have been able to accomplish. He has created a game that is both 'fun' and representative of the period it purports to cover. 'Rivet-heads' may quibble that ranges and penetration factors have been lumped into broad categories and there are not multiple turning radii for the various types of ships, but I don't think those things really matter in a game that is played on a table top, with miniatures and governed by the gods of dice.
Having a functional points system is also great because it facilitates pick up games and possible tournament play at some point in the future.
I have recommended Naval Thunder: Battleship Row to several friends who have burned out on the beer & pretzels WAR AT SEA but still have the ships and are looking for a set of rules without a lot of record-keeping and paperwork.
TWO THUMBS UP, FIVE STARS, it sets the GOLD STANDARD for all games.
Did I mention I like the game? Oh, good, well I do.
W.A. Skip Nicholson
AKA: Admiral Skipashita
AAKA: Admiral Skipashinki
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