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Top 100 Products
01.Impetus Warbook 1

Impetus Warbook 1
by Dadi&Piombo

This book includes 97 army lists for Impetus second edition VOLUME 1: AGE OF BRONZE Early Sumerian (3000-2250 BC), Old and Middle Kingdom Egyptian (3000-1543 BC), Nubian (3000-2250 BC), Early Elamites (3000-800 BC), Early Libyans (3000-665 BC), Akkadian Empire (2300-2193 BC), Old Assyrian and Babylonian (1900-1600 BC), Early Hittite (1680-1380 BC), Hyksos (1645-1537 BC), Minoan and Early Mycenean...   [click here for more]
02.Sail and Steam Navies Module 4: France

Sail and Steam Navies Module 4: France
by David Brandon

Sail and Steam Navies allows you to fight naval battles from the era of early steam power, iron armor, and heavy guns. In this module you have ships from the French navy that were commissioned before 1880 and includes: 416 Vessel Log Sheets 347  1/1200 Scale Vessel Counters New Multiple Gun Group Chart *Ownership of Sail and Steam Navies is required to fully enjoy this module. ...   [click here for more]
03.Fantastic Battles

Fantastic Battles
by NLWright

Fantastic Battles is a fast-play, mass-battle, wargaming system for any fantasy setting. The rules emphasise the tactical concerns of command friction and the fog of war through randomised initiative, tabletop mishap rolls and the impetuous decisions of unsupervised unit commanders. An all-in-one volume, this book contains the rules for stand-alone pitched battles as well as campaigns. Twenty-four...   [click here for more]
04.Gamma Wolves: A Game of Post-Apocalyptic Mecha Warfare

Gamma Wolves: A Game of Post-Apocalyptic Mecha Warfare
by Osprey Publishing

In the blasted, radiation-scorched wastelands of the Earth's surface, towering mecha do battle, defending the interests of one of the few remaining arcology governments, providing security for wilderness outposts, or seeking out loot and supplies as a mercenary company. Gamma Wolves is a fast-playing game of post-apocalyptic mecha warfare withe detailed rules for designing and customizing...   [click here for more]
05.All Hell Let Loose

All Hell Let Loose
by David Wasilewski

Welcome to All Hell Let Loose! Simple rules for fast playing 6mm WW2 Wargaming that encourage real-life tactics! All Hell Let Loose is a set of WW2 late war wargaming rules designed and playtested to encourage real-life tactics. Although created specifically for 6mm (or 1/285th scale) miniatures the rules can be used for larger sized miniatures like 10mm with minimal changes. The rules allow you...   [click here for more]
06.Naval SITREP #58-59 (April-October 2020)

Naval SITREP #58-59 (April-October 2020)
by Admiralty Trilogy Group

The Naval SITREP supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.  This special double issue of the Naval SITREP, #57-58 was published in October of 2020. It takes the place of the April 2020 issue as well as the October issue, and is sold at a reduced price.   Table of contents:...   [click here for more]
07.Harpoon V

Harpoon V
by Admiralty Trilogy Group

Harpoon fifth edition is the latest version of an award-winning series that began with its original release in 1980. In addition to updating and simplifying the rules for modern tactical naval and aerial combat, the fifth edition now includes naval combat system development, mines, ballistic missile attacks and defense, unmanned vehicles, land-attack cruise missiles, non-acoustic ASW sensors, as...   [click here for more]
08.The alien Hive Add-on Pack

The alien Hive Add-on Pack
by FoxCraft

If you're looking for a few extra pieces for the 'Alien Hive' you've come to the right place. What you get 8 extra pieces compatible with the alien hive set. ...   [click here for more]
09.Zero Dark: Operation Nemesis

Zero Dark: Operation Nemesis
by Precinct Omega Publishing

This is the first major supplement for the best-selling independent sci-fi skirmish wargame, Horizon Wars: Zero Dark. Zero Dark: Operation Nemesis tells the story of Bal Anub, a special forces team from the human colony of Venus sent in pursuit of a mystery on the surface of an Earth ravaged by a devastating asteroid strike.  This book contains new rules for Horizon Wars: Zero Dark,...   [click here for more]
10.Star Fleet Battles: Module J - Fighters! Rulebook 2020

Star Fleet Battles: Module J - Fighters! Rulebook 2020
by Amarillo Design Bureau

Wanna Dogfight? Are you finding those pesky Hydran Stinger fighters a trial? Field your own fighters by using this newly revised (2020) module. (The counters remain the same.) Here you will find fighters along with their carriers and the escorts for those carriers. The empires included in this module are the Federation, Klingon, Romulan, Kzinti, Gorn, Tholian, Orion, and the Inter-Stellar...   [click here for more]
11.Lion Rampant: The Crusader States

Lion Rampant: The Crusader States
by History and Games Lab Edinburgh

Lion Rampant: The Crusader States is an expansion for Lion Rampant: Medieval Wargaming Rules.  It is an historical gamebook that explores the Middle East during the heyday of the Crusades, between 1097 and 1291. The Crusader States of the Holy Land were a unique meeting point for people and military forces from all over Europe and the Middle East, but also from...   [click here for more]
12.Modern Chinese Maritime Forces

Modern Chinese Maritime Forces
by Admiralty Trilogy Group

Modern Chinese Maritime Forces, by Manfred Meyer, a noted artist and illustrator, provides up-to-the minute information on Chinese sea power. It lists all Chinese state vessels – not just the People’s Liberation Army Navy, but the Coast Guard, China Maritime Surveillance, China Fisheries law Enforcement Command, and many other state-sponsored agencies that carry out...   [click here for more]
13.A Fistful of TOWs 3

A Fistful of TOWs 3
by A Fistful of Games

Like tanks? Enjoy fighting mechanized battles in miniature? How about a game that's fun, fast playing, easy to learn, and still gives historical results? A Fistful of TOWs 3 is all that, and more. Oh, and did we mention the largest set of vehicle and gun data ever published in an individual rule set? Or the largest set of army lists ever printed in a single volume? A Fistful of...   [click here for more]
14.ASL Journal Bundle

ASL Journal Bundle
by Multi-Man Publishing

This is a combined bundle of all ASL Journals #1-#10 and includes most materials from those ASL Journals. ASL Journal #1 ASL Journal #2 ASL Journal #3 ASL Journal #4 ASL Journal #5 ASL Journal #6 ASL Journal #7 ASL Journal #8 ASL Journal #9...   [click here for more]
15.Star Fleet Battles: Module J - Fighters! SSD Book (Color) 2020

Star Fleet Battles: Module J - Fighters! SSD Book (Color) 2020
by Amarillo Design Bureau

Now in color so you can easily find the various ship systems, this is the newly revised (2020) 48-page (50 with covers) SSD book from SFB Module J containing carriers and escorts. The empires included in this module are the Federation, Klingon, Romulan, Kzinti, Gorn, Tholian, Orion, and the Inter-Stellar Concordium. There are also specific auxiliaries which are used by the empires in this book,...   [click here for more]
16.America's Navy

America's Navy
by Admiralty Trilogy Group

America’s Navy lists all the US Navy warships in service between 1955 and the present day, as well as some US Coast Guard ships and other vessels. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annex A provides statistics on ships as built, and  any modifications and refits over time,...   [click here for more]
17.Armoured Corps

Armoured Corps
by Rory Crabb

Welcome to Armoured Corps. These wargame rules allow players to command a combined-arms battlegroup fighting battles during the third world war. Scope These rules are designed to be quick to play with large forces from a single company to multiple battalions while still giving realistic results. The rules are also designed to simulate the role of a formation commander so much of the minutiae of modern...   [click here for more]
18.Russia's Navy

Russia's Navy
by Admiralty Trilogy Group

Russia’s Navy lists all Soviet and Russian warships in service between 1955 and the present day, as well as some Border Patrol ships and other vessels. It  is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annex A provides statistics on ships as built, and any modifications and refits over...   [click here for more]
19.Horizon Wars: Zero Dark

Horizon Wars: Zero Dark
by Precinct Omega Publishing

A radical new approach to science fiction skirmish wargaming, built on the same core mechanics as hit sci-fi battle game, Horizon Wars.  Zero Dark lets you play solo, co-op, player-versus-player or even team-versus-team with the same core rules. No weapons tables.  No faction limitations.  Build your heroes from scratch and equip them to suit your play-style and existing miniatures collection. ...   [click here for more]
20.America's Aircraft

America's Aircraft
by Admiralty Trilogy Group

America’s Aircraft lists the US Navy, US Coast Guard, and US Air Force aircraft in service between 1955 and the present day. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, this publication provides statistics on aircraft and any modifications or upgrades they received, sometimes many...   [click here for more]
21.Russia's Aircraft

Russia's Aircraft
by Admiralty Trilogy Group

Russia’s Aircraft lists aircraft in service between 1955 and the present day in Naval Aviation (AVMF), the Military Air Force (VVS), and the Air Defense Forces (PVO), and Long-Range Aviation (DA). It can be used as a sourcebook for Harpoon, fifth edition. Organized as a collection of annexes, it provides statistics on aircraft and any modifications or upgrades they received, sometimes...   [click here for more]
22.ASL Annual Bundle

ASL Annual Bundle
by Multi-Man Publishing

This is a combined bundle of all ASL Annuals that have been printed and includes all materials from those ASL Annuals. ASL Annual '89 ASL Annual '90 ASL Annual '91 ASL Annual '92 ASL Annual '93a ASL Annual '93b ASL Annual '95 ASL Annual '96 ASL...   [click here for more]
23.Altar of Freedom

Altar of Freedom
by Greg Wagman

Altar of Freedom is a "big battle" game, where you step into the boots of an American Civil War corps or army general, commanding your army at the grand tactical level. The rules are designed to play the largest battles of the war, like Antietam or Chickamauga, in a single evening with multiple players. The smallest tactical unit is a brigade, and your task will be coordinating...   [click here for more]
24.Renegade Scout - Bleeding Edge Retro Gaming

Renegade Scout - Bleeding Edge Retro Gaming
by Nordic Weasel Games

Welcome to Renegade Scout. What is Renegade Scout? Other than 206 pages jammed full of gaming goodness? This is a set of science fiction miniatures rules aimed at not only recapturing the spirit and feel of old school science fiction gaming, but presenting it in an updated and improved form, combining familiar mechanics with the polish and elegance expected in a modern...   [click here for more]
25.Age of Hannibal

Age of Hannibal
by Greg Wagman

Age of Hannibal resolves the largest battles of antiquity in a single evening on limited table space and flexible basing. Unlike many other rule systems available for the period, Age of Hannibal acknowledges the critical nature of pre-battle strategy in ancient warfare, when commanders sought the best possible ground for their armies. An innovative terrain card system allows players...   [click here for more]
26.Inferno and Glory

Inferno and Glory
by Long Face Games

A quick playing set of fleet action level Renaissance naval rules covering the period 1450 to 1600, allowing large scale battles such as Lepanto and Prevesa to be completed in a couple of hours or less. They have been written with 1/2400 scale models based in groups or stands, with each stand representing 5 to 10 ships. A range of suitable 3D models are available for free download to accompany the...   [click here for more]
27.Five Leagues from the Borderlands 2E

Five Leagues from the Borderlands 2E
by Nordic Weasel Games

Welcome to the edge of civilization, where brigands rule and where the shadows are long. In tiny villages, people huddle in fear as terrors prowl the night. Out here, your word is as good as your sword and nobody will miss you. Five Leagues From the Borderlands is a set of solo miniatures rules for fantasy campaign games. Taking inspiration from gritty "medieval-fantasy" like The...   [click here for more]
28.Blitzkrieg Commander IV

Blitzkrieg Commander IV
by Pendraken Miniatures

Blitzkrieg Commander is an exciting wargame that allows you to recreate battles of the Second World War using miniatures on a tabletop. - Suitable for any scale miniatures, from 2mm right up to 28mm. - Simple command system that emphasises the fog of war. - Effective mechanism for casualty resolution. - Flexible figure ratio meaning one base represents a platoon. - Minimal setup...   [click here for more]
29.Clash of Spears

Clash of Spears
by Fighting Hedgehog

Welcome to CLASH! Keep your wits and courage at hand, for in CLASH you will need both to lead your band of warriors to victory. CLASH of Spears allows you to play raids and skirmishes in ancient times using small forces of 30 or more figures per side. This fast-paced game demands constant attention from all players as they alternate using their commanders...   [click here for more]
30.Star Fleet Battles: Module J - Fighters! SSD Book (B&W) 2020

Star Fleet Battles: Module J - Fighters! SSD Book (B&W) 2020
by Amarillo Design Bureau

Wanna Dogfight? This is the newly revised (2020) classic B&W 48-page SSD book (50 with covers) from SFB Module J containing carriers and escorts. The empires included in this module are the Federation, Klingon, Romulan, Kzinti, Gorn, Tholian, Orion, and the Inter-Stellar Concordium. There are also specific auxiliaries which are used by the empires in this book, except for...   [click here for more]
31.Crowbar!: The Rangers at Pointe du Hoc

Crowbar!: The Rangers at Pointe du Hoc
by Flying Pig Games

A commanding voice shouts “Crowbar!” from the carefully monitored radios of Ranger Flotilla headquarters aboard the LSI command ship St. James. With that signal, the 225 men of Dog, Easy and Fox Companies of Force “A” of the 2nd Ranger Battalion launched one of the most incredible and seemingly impossible assaults of military history. Tasked with landing on the beaches of Normandy, France...   [click here for more]
32.BATTLESPACE: ULTRA MODERN SOLO SKIRMISH GAME

BATTLESPACE: ULTRA MODERN SOLO SKIRMISH GAME
by Table Salt Gaming Designs

...   [click here for more]
33.Star Fleet Battles: Tholian Master Starship Book

Star Fleet Battles: Tholian Master Starship Book
by Amarillo Design Bureau

"Cadets, if a collar is added to the Neo-Tholian dreadnought, how do we identify the ship? No one knows except Cadet Granger? Very well, Cadet Granger.” "If a Neo-Tholian dreadnought has a collar, then it is a Neo-Tholian heavy dreadnought." "Quite correct, Cadet Granger. The rest of you, study up on the collars by reading your copy of the Tholian Master Starship...   [click here for more]
34.Balkan Gamble

Balkan Gamble
by BTR Games

One of the great what-ifs of World War 2 in the Mediterranean theatre, at least to Hitler and the German High Command, was the possibility of an Allied invasion of Greece and/or Yugoslavia. The Allies knew the Germans perceived such invasions as a credible threat and created several strategic deception plans, leading the Germans to move or keep critical troop formations in northern Italy and the Balkans...   [click here for more]
35.Scum of Norindaal

Scum of Norindaal
by Ganesha Games

Scum of Norindaal Paper Minis set 1: Goblin Raiders Full color paper miniatures; font and back artwork provided. 10 goblins, 2 trolls, Accessories. Includes a sheet of gaming stats for Song of Blades and Heroes. Art by Andrea Grassi, author or Printable Dungeoneers. ...   [click here for more]
36.Command at Sea, 4th edition, 2nd printing

Command at Sea, 4th edition, 2nd printing
by Admiralty Trilogy Group

Command at Sea (CaS) is an award-winning World War II tactical naval rules set. It can simulate almost every naval operation of World War II with accurate and consistent results. Victory depends as much on the tactics and planning of the players as on the ships and equipment under their command. CaS emphasizes technical and historical accuracy using a...   [click here for more]
37.Grimdark Future - Full Rulebook

Grimdark Future - Full Rulebook
by onepagerules

Grimdark Future is a miniature wargame set in a war-torn sci-fi future, which is played using 28mm miniatures. The game mechanics are designed to be easy to learn but hard to master, bringing engaging sci-fi battles for new and experienced players alike. This rulebook adds lots of extra content to the core rules, providing you with countless hours of epic sci-fi battles that you can customize however...   [click here for more]
38.At All Costs

At All Costs
by Hollandspiele

Designer: Tim Taylor Map Art: Ilya Kudriashov Hex Number: 48 Duration: 180 minutes Players: 2 Solitaire Suitability: Low Theme: World War I Here at last is the long-awaited Eastern Front follow-up to Tim Taylor's innovative and critically-acclaimed 2013 WWI card-driven wargame To...   [click here for more]
39.All Quiet on the Potomac

All Quiet on the Potomac
by Greg Wagman

All Quiet on the Potomac is the Eastern Theater scenario supplement for Altar of Freedom. This massive PDF covers every major battle fought in the east from 1861-1865. Each scenario has been carefully researched to include color maps and proper orders of battle for the armies. Historical scenarios include: First Manassas, Seven Pines, Gaines Mill, Glendale, Malvern...   [click here for more]
40.1848: Year of Revolution

1848: Year of Revolution
by BTR Games

1848 is a simulation of the series of popular revolts that swept across continental Europe in that year. The revolutionaries involved wanted to overthrow the reactionary and repressive regimes that had been in power since the Treaty of Vienna in 1815. Prince Metternich of Austria, ‘the coachman of Europe,’ had kept order and stifled change for over 30 years with his continent-wide system...   [click here for more]
41.Naval Command: Modern Naval Wargame Rules

Naval Command: Modern Naval Wargame Rules
by Rory Crabb

"Vampire, Vampire, Missiles Incoming!" The Game of Modern Naval Warfare Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future. The game can be played with fleets ranging in size form one or two ships per side to...   [click here for more]
42.Impetus 2

Impetus 2
by Dadi&Piombo

Second edition of Impetus, the popular set of wargame rules that aims to simulate battles with miniature figures in the Ancient, Medieval and Renaissance periods. The extremely flexible system allows you to recreate over 3,000 years of history, from Ancient Sumeria to the Great Italian Wars and even further. Until the release of the updated lists you can still use the old Extra Impetus supplements...   [click here for more]
43.Five Parsecs From Home

Five Parsecs From Home
by Nordic Weasel Games

Five Parsecs From Home is back, leaner and meaner than ever before! Create a crew of randomly generated personalities and see if you can make a profit on the fringes of space. Look for patrons, get into gun-battles and build up your squad. Five Parsecs is aimed specifically at the solo gamer (though you can play with a friend just fine) and lets you build a crew, take them through...   [click here for more]
44.Retro 5th ed.

Retro 5th ed.
by Minden Games

Retro, 5th edition is a tactical, squad-level World War II combat variant rules set contained in an illustrated 56-page book.  Its goal is to provide players,--experienced and inexperienced alike--with simplified rules to enable them to play and enjoy tactical wargames and modules without having to master hundreds of pages of rules and a steep learning curve.  Retro...   [click here for more]
45.Land of the Free

Land of the Free
by BTR Games

Land of the Free is a simulation of the political turmoil in America during the period of the Great Depression, 1930-1941. The economic and social devastation of the Great Depression caused a crisis of confidence in the political institutions of the day, including democracy itself. Many Americans sought a solution to their problems through simplistic schemes such as the Technocracy or Social Credit...   [click here for more]
46.Caverns&Pits - A Five Leagues expansion

Caverns&Pits - A Five Leagues expansion
by Nordic Weasel Games

Below the earth lurks things best left un-disturbed..unless you are hoping for a fat sack of loot, then you should definitely go poke around! With this expansion your campaign map will feature caves to explore in addition to the normal Threat system. These give you side objectives you can explore at your own leisure, with a new enemy table to content with. Additionally, you may face pits used by the...   [click here for more]
47.5150 Fleet Commander

5150 Fleet Commander
by Rebel Minis

Fleet Commander “Captains; I expect you to do your jobs. Engage!” Your Captains move their ships, fire missiles, launch fighters or torpedoes and perform damage control. That is their job! Your job is to decide where and when to engage the enemy, and more importantly, when to cut your losses and leave, while keeping the fleet  together. In 5150: Fleet Commander, the rules...   [click here for more]
48.Grimdark Future: Firefight - Full Rulebook

Grimdark Future: Firefight - Full Rulebook
by onepagerules

Grimdark Future: Firefight is a skirmish miniature wargame set in a war-torn sci-fi future, which is played using 28mm miniatures. The game mechanics are designed to be easy to learn but hard to master, bringing engaging sci-fi skirmishes for new and experienced players alike. This rulebook adds lots of extra content to the core rules, providing you with countless hours of epic sci-fi skirmishes that...   [click here for more]
49.Battleships Armada Unity

Battleships Armada Unity
by Amarillo Design Bureau

"Captain, that ship is huge!" "Steady on! While the Klingon B10 Invincible is huge, we have enough ships to bring her down."   The most powerful ships in the galaxy have been unleashed and are now free to rain havoc upon their enemies.   The Klingons have set loose the B10 battleship Invincible upon Federation colonies. The Invincible is supported...   [click here for more]
50.Combat Leader SET: Poland 1939, Winter War, Volkssturm, Core Rules

Combat Leader SET: Poland 1939, Winter War, Volkssturm, Core Rules
by Minden Games

COMBAT LEADER SET: POLAND 1939, WINTER WAR, VOLKSSTURM '45 2nd ed. & (BONUS) CORE RULES BOOK is a set of three CL modules (plus copy of CL: Core Rules) at one special price, adding the Poles (Poland 1939 module), Finns (Winter War module), the German Volkssturm (Volkssturm module) to the system.  The Core Rules book containing...   [click here for more]
51.Andartes: The Greek Civil War 1947-49

Andartes: The Greek Civil War 1947-49
by BTR Games

Wargame of the Greek Civil War, 1947-49 - one of the few times a Communist-inspired insurgency was beaten by a Western government. Uses a development of a game system used by Brian Train in several other games about insurgencies in Algeria, Cyprus and Peru. Features include government political interference in how the Army is deployed and supplied, refugees, Balkan sanctuaries, and American support....   [click here for more]
52.Planet 28 - Simple narrative skirmish rules

Planet 28 - Simple narrative skirmish rules
by Mammoth Miniatures

Planet 28 is a simple set of sci fi skirmish rules for quick narrative games between warbands of warriors, mutants, and outcasts. Inspired by the amazing work of kitbashers and converters the world over, planet 28 is intended as a pick up and play rule system for quick games when a longer rule system isn't viable. Rules include - customer character creation. basic weapons and custom weapon...   [click here for more]
53.Armageddon War

Armageddon War
by Flying Pig Games

Following disease, famine, and economic collapse among the world's first-line powers, conventional war erupts in the Mid-East for what arable land remains. Old allies join the carnage, and the war grows, pitting age-old adversaries and their new friends against each other. Armageddon War depicts the chaos in the midst of this war. Armageddon War is a platoon level game set in the near future. The...   [click here for more]
54.Combat Leader: Core Rules, Solitaire Module & Ostkrieg SET

Combat Leader: Core Rules, Solitaire Module & Ostkrieg SET
by Minden Games

COMBAT LEADER SET: CORE RULES, SOLITAIRE MODULE & COMBAT LEADER: OSTKRIEG is a set that allows you to play Combat Leader solitaire as well as any game/module in the series, plus equips you with all the components needed to simulate infantry action during Operation Barbarossa in 1941.  The game ranks high in both playability and historicity, using an intuitive, interactive sequence...   [click here for more]
55.Atlanta is Ours

Atlanta is Ours
by Greg Wagman

Atlanta is Ours is the Western Theater scenario supplement for Altar of Freedom. This massive PDF covers every major battle fought in the west from 1862-1865. Each scenario has been carefully researched to include color maps and proper orders of battle for the armies. Historical scenarios include: Fort Donelson, Pea Ridge, Shiloh, Corinth, Perryville, Stones River,...   [click here for more]
56.Narrow Seas

Narrow Seas
by Long Face Games

A fast playing set of coastal forces naval rules designed for use with models from 1/300 to 1/1200. Book keeping is minimal, with speed and damage recorded for each vessel on a card through a series of Levels rather than keeping track of damage points and exact speeds. As well as rules for gunnery, torpedo and depth charge attacks there are optional and additional rules covering anti submarine warfare,...   [click here for more]
57.Over the Alps

Over the Alps
by Greg Wagman

Over the Alps is the official Punic Wars scenario supplement for Age of Hannibal. This PDF covers the 15 most famous battles of all three Punic Wars. Each historical scenario has been well-researched with primary and secondary source material, including tabletop maps and orders of battle for the opposing armies. We've also included rules, tokens, and a stunning campaign map for you...   [click here for more]
58.Harpoon V Player's Handbook

Harpoon V Player's Handbook
by Admiralty Trilogy Group

This Player's Handbook for Harpoon fifth edition collects all the tables in the rules and organizes them for quick reference to speed play. It is not a complete rules set, but players can use the handbook to consult rules tables without having to pass a rules book back and forth. ...   [click here for more]
59.Tsushima, 1905 2nd ed.

Tsushima, 1905 2nd ed.
by Minden Games

TSUSHIMA, 1905, 2nd ed. is a tactical naval wargame rules system set in the pre-dreadnought (1890-1906) era.  Individual warships (presented on counters at 1/4200 scale) are rated in a variety of offensive and defensive categories. Scenarios recreate the Battle of Tsushima between the Russian and Japanese fleets in 1905, as well as other actual or hypothetical actions. ...   [click here for more]
60.Red Menace (2nd Edition)

Red Menace (2nd Edition)
by Battlespace Games

The 2nd edition includes all new artwork for the map, counters, reference sheets, cards, and new rules, units, and scenarios.  The use of cards for Random Events and Soviet Cities (for Soviet AI Target Assignment) instead of chit-pull is also new for this edition.   Using the rules and scenarios, you may also play on Tabletop Simulator here: https://steamcommunity.com/sharedfiles/filedetails/?id=2144859787  ...   [click here for more]
61.Old School Tactical

Old School Tactical
by Flying Pig Games

Old School Tactical is the first in a dynamic series of fresh, tactical wargames. OST simulates, through an easily-learned game system, small unit engagements on the Eastern Front during 1941-42. Two players contest each scenario using counters representing the soldiers, guns, and vehicles that fought these desperate battles. On each turn play goes back and forth between the sides as Impulse Points...   [click here for more]
62.NUTS- Big Battles

NUTS- Big Battles
by Rebel Minis

You got the figures, we got the rules! NUTS Big Battles - Playable with many popular based figures. NUTS! – BIG BATTLES What: Company and higher size rules for World War II. Scale: Unit combat. 1 stand of 3 - 5 figures equals 1 Squad; 1 model equals 2 Vehicles. Your Role: Players can command from a Platoon of infantry or tanks to a Company or Battalion. Playability: Designed for solo, same...   [click here for more]
63.EOKA

EOKA
by BTR Games

EOKA is a simulation game for two players of the 1955-59 conflict between the terrorist group EOKA (Ethnikí Orgánosis Kipriakoú Agónos, or National Organisation of Cypriot Struggle) and the security forces of the United Kingdom and the Government of Cyprus. EOKA is meant to be played by two players. One, the EOKA player, plays the role of General George Grivas, the military leader of...   [click here for more]
64.Blood in Space - 2nd Edition

Blood in Space - 2nd Edition
by STUDIUM CMLXV

Blood in Space is a micro but complete set of rules for solitaire or co-op skirmish game, set on a sci-fi background. “Micro” refers to the small set of rules, the small time required to complete one game session and the small number of miniatures required (4-10 figures being a common range). Many micro-details are left to the player, only the “important” rules are included in the eighteen...   [click here for more]
65.Advanced Salvo! European Theater

Advanced Salvo! European Theater
by Minden Games

Advanced Salvo! European Theater is a solitaire, tactical naval strategy wargame that enables players to recreate World War II naval battles between individual allied and axis warships on the table top.  The design uses the Salvo! game system, adapted to a WW2 setting. (Great War Salvo! 3rd ed. is its World War I counterpart.) The game consists a 20-page...   [click here for more]
66.Starmada Unity Rulebook

Starmada Unity Rulebook
by Majestic Twelve Games

Now updated to version 2.0! Starmada™ is a miniatures board game of starship combat. At its most basic level, players take command of space fleets in a general attempt to reduce each other to just so much space junk. At its most advanced, the game can be customized to breathe life into any science fiction background that players might imagine. Novices shouldn't...   [click here for more]
67.Knyghte Pyke and Sworde

Knyghte Pyke and Sworde
by Nordic Weasel Games

Blood, mud and shining steel. It's medieval warfare so personal, you might catch the plague! * * * * * Knyghte Pyke and Sworde is a set of miniatures gaming rules for "mass skirmish" games ranging from 4-5 figures on each side up to battles with 30-40 figures each. As the name suggests, the rules are intended for dark age through medieval battles though I have included provisions for early...   [click here for more]
68.South Atlantic War II, Second Edition

South Atlantic War II, Second Edition
by Admiralty Trilogy Group

South Atlantic War, Second Edition contains an in-depth treatment of all aspects of the 1982 campaign in the Falkland Islands. Its 26 scenarios can be played separately of as a connected campaign. The scenarios include information from recently released sources, complete orders of battle for both combatants. The first edition has been used at the Naval War College and Quantico for officer...   [click here for more]
69.Future War Commander

Future War Commander
by Pendraken Miniatures

Future War Commander (1st Edition) Future War Commander is an exciting wargame that allows you to re-create battles of the future using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 28mm (including 6mm, 10mm, 15mm and 20mm) and no re-basing...   [click here for more]
70.A Gunslinger's Paradise

A Gunslinger's Paradise
by Gods Eye Games

“A Gunslinger’s Paradise” is a tabletop wargame that gives players a plethora of options and mechanics to help them recreate their favorite cinematic or historical gun fights, last stands, bank heists and more. The game was designed with the intent to give its players maximum customization with list building and equipment so they would be able to bring their favorite characters of the wild west...   [click here for more]
71.SEEKRIEG 5 - Rulebook

SEEKRIEG 5 - Rulebook
by SEEKRIEG

SEEKRIEG 5 is the ultimate in realistic naval miniatures wargames. Three exciting eras of naval history in one set of naval wargame rules! Thrill to tabletop miniatures combat like you've never experienced before. Tired of checking off damage boxes and flotation points? Looking for a detailed and realistic tabletop simulation that is as exciting and unpredictable as naval warfare really was?...   [click here for more]
72.Five Klicks From the Zone Chapter 1

Five Klicks From the Zone Chapter 1
by Nordic Weasel Games

After the world fell and the skies burned We were left to fight on   * * * * *   Welcome to the world of Five Klicks - Skirmish campaign games for solo and cooperative players, using the tried and tested mechanics of Five Parsecs From Home and Five Leagues From the Borderlands. In Five Klicks From the...   [click here for more]
73.Battles From the Age of Reason Primer, Third Edition

Battles From the Age of Reason Primer, Third Edition
by Clash of Arms Games

The BAR Primer is an enjoyable, user-friendly source for those who want to learn the Battles from the Age of Reason (BAR) game system or those who want to improve their knowledge of the system. Included in the BAR Primer are illustrated, easy-to-read explanations and examples of all of the most important BAR rules. There is a section on BAR tactics and an invaluable programmed instruction portion that...   [click here for more]
74.TRIUMPH! v1.1

TRIUMPH! v1.1
by Washington Grand Company

TRIUMPH! is a fast play set of rules for miniature wargaming. Covering the ancient and medieval periods, TRIUMPH! allows you to recreate the armies of Ramesses and Muwatalli, Caesar and Pompey, Saladin and Richard the Lionheart. Meshwesh is the online database of army lists for TRIUMPH! You can access Meshwesh through the Washington Grand Company web site. This is the v1.1 PDF edition of Triumph!...   [click here for more]
75.Naval Thunder: Bitter Rivals

Naval Thunder: Bitter Rivals
by Steel Dreadnought Games

WW2 Expansion Naval Thunder: Bitter Rivals is a huge expansion of the Battleship Row WW2 naval combat core rules with over 130 new classes of ship representing the fleets of Britain, Germany, France, and Italy as well as data cards for merchants and transports for use in convoy games. Special nationality-specific rules represent the unique character of each fleet. Also included are 13 carefully...   [click here for more]
76.Medieval buildings SET (STL Files)

Medieval buildings SET (STL Files)
by ESLO

Total 5 buildings are included You will get all files to print many different Buildings and ruins. Delivered in downloadable .stl file format for your 3D Home printer. This set include: Printed and painted: Minimum printbed needed is 15 x 15 cm and 15 cm high.  Example Scale factor: 10mm = 66 % 15mm = 100 % 20mm = 133 % 28mm = 166 % If you need a printed Version,...   [click here for more]
77.East India Companies add-on 1755-1763. (part2)

East India Companies add-on 1755-1763. (part2)
by Vyacheslav Batalov

In the 16-17 centuries in India there was a powerful state of the Great Mughals. By the 18th century, it fell into decay and the Maratha Confederation arose. The Mughal and Maratha armies actively resisted the conquest of India. Now you also have the opportunity to lead a small detachment to fight the European colonists. Eastern Armored Cavalry - "Bargiri"- is your Shock Cavalry. Arab Mercenaries...   [click here for more]
78.Super Tiny Sorcery

Super Tiny Sorcery
by Mammoth Miniatures

uper tiny sorcery is an expansion for super tiny skirmish that lets you add fiendish magic and mysticism to your games of pub table combat. Inside this 8 page micro expansion you'll find all the rules you need to create your own spells and fling them at your friends as your fighters find new ways to beat the crap out of each other. Just like super tiny skirmish this PDF comes with a mini rulebook...   [click here for more]
79.Age of Fantasy: Skirmish Starter Set - Dark Retribution

Age of Fantasy: Skirmish Starter Set - Dark Retribution
by onepagerules

Age of Fantasy: Skirmish is a miniature wargame set in a dark magical world, which is played using 28mm miniatures. The game mechanics are designed to be easy to learn but hard to master, bringing engaging fantasy battles for new and experienced players alike. This starter set gives you everything you need to start playing exciting battles right away, without having to worry about painting miniatures...   [click here for more]
80.Gruppe Nord 2012 Standard

Gruppe Nord 2012 Standard
by Admiralty Trilogy Group

Gruppe Nordtraces the history of the German Kriegsmarine’s surface fleet in the North Atlantic, the North and Norwegian Seas in WW II.             Misunderstood and misused by Hitler and his generals, the roster of Germany’s surface ships is filled with famous names: BismarckAdmiral Graf SpeeScharnhorstand many others. However, the battle history...   [click here for more]
81.BattleTech: Alpha Strike: Commander's Edition

BattleTech: Alpha Strike: Commander's Edition
by Catalyst Game Labs

COMMAND YOUR DESTINY In the BattleTech universe there remains one constant: the drums of war. And where there is war, valiant military commanders from the Great Houses, the Clans, and other interstellar nations lead the charge of hulking BattleMechs, brave infantry, and daring aerofighters to certain victory or crushing defeat on the sprawling battlefields of distant worlds. Rally...   [click here for more]
82.5150 Fringe Space

5150 Fringe Space
by Rebel Minis

5150 Fringe Space 5150 Fringe Space is about living life on the edge. Sometimes that means salvaging space wrecks, hunting space pirates, or hauling cargo and passengers from one world to the next. But it also means carousing in a city, rescuing crewmembers from Alien abductors, and fistfights in a low end bar. 5150 Fringe Space is a RPG Lite game that can also be played as a man to...   [click here for more]
83.Shipwreck

Shipwreck
by Vandering Publications

A d10 based wargames rules system for naval warfare in the age of the guided missile. ...   [click here for more]
84.NUTS! 4th Edition

NUTS! 4th Edition
by Two Hour Games

NUTS! 4th Edition What: Wargame/RPG rules for World War II. Scale: Man to man combat. 1 figure equals 1 man; 1 model equals 1 vehicle. Your Role: Players can command from one squad to a platoon of infantry or from one platoon to a company of tanks. Playability: Designed for solo, same side and head to head play. NUTS can be played in a variety of ways: •...   [click here for more]
85.Naval Thunder: Battleship Row

Naval Thunder: Battleship Row
by Steel Dreadnought Games

WW2 Core Rules Naval Thunder: Battleship Row brings exciting World War 2 action to your tabletop! Whether you are a fan of majestic battleships or powerful carriers, Naval Thunder: Battleship Row is fast paced, and easy to learn, and gives you the opportunity to recreate the famous naval battles of the Second World War, or to create your own! Extensive research to ensure the rules produce historically...   [click here for more]
86.Basic Impetus 2

Basic Impetus 2
by Dadi&Piombo

The second edition of Basic Impetus is a flexible, innovative and fast play system to play the ancients and medieval periods. It is provided with 340 (totally revised) army lists ranging from Sumerian to Renaissance. This set is not just a refreshement of the old version but can be considered an updated and light version of Impetus. All measurements are related to base width: this...   [click here for more]
87.Fighting Wings, Third Edition Game Rules and Play Aids Bundle

Fighting Wings, Third Edition Game Rules and Play Aids Bundle
by Clash of Arms Games

This is the latest version of COA’s well-received Fighting Wings (FW) WW-II air combat series game rules, as released in Wings of the Motherland. This edition incorporates 15 years of minor improvements from second edition rules play, all the second edition errata and also introduces some major revisions to certain aspects of play for increased modeling accuracy and ease of play. Sections...   [click here for more]
88.Horse & Musket: Dawn of an Era

Horse & Musket: Dawn of an Era
by Hollandspiele

Horse & Musket: Dawn of an Era Game design: Sean Chick Art: Ilya Kudriashov Hex Number: 12 Duration: 60 to 90 minutes Players: 2 Solitaire Suitability: High Theme: 17th Century, 18th Century Series: Horse & Musket Sean...   [click here for more]
89.FIELDS of BLOOD

FIELDS of BLOOD
by Fighting Hedgehog

Fields of Blood is an expansion to CLASH of Spears This expansion currently includes: Rules for designing solo scenarios and two ready to play solo scenarios Rules for fighting assaults on fortifications Rules for figthing engagements in urban areas Two new scenarios including an assault scenario New rules to add speacial skills to your characters This is a living document and as we add new material...   [click here for more]
90.Hardwired: Cyberpunk Espionage and Mayhem

Hardwired: Cyberpunk Espionage and Mayhem
by P. Todoroff CCWC

Corporate wars, shadow ops, cranial jacks, cyber-augmentations… you’ve been here before. You know how this goes. But familiarity breeds sloppiness and sloppiness will get you dead with a capital ‘P’ for Permanent. So you’ve got no excuses. You have a team, you have a boss, and that boss just gave you a job. Take whatever you need: weapons, micro-drones, dark-ware,...   [click here for more]
91.Neuschwabenland

Neuschwabenland
by Tiny Battle Publishing

Game Design: Christian Sperling Art: Christian Sperling Players: 2 Duration: 60-90 minutes Complexity: Medium Solitaire Suitability: High The Third Reich Battles Aliens in Antarctica! Christian Sperling's Neuschwabenland is a fast-playing tactical sci-fi extravaganza! German Gebirgsjager troops are specially-trained...   [click here for more]
92.Cold War Commander

Cold War Commander
by Pendraken Miniatures

Cold War Commander (1st Edition) Cold War Commander is an exciting wargame that allows you to re-create battles from the First Indo-China War right up to the present day using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 28mm (including 6mm,...   [click here for more]
93.Age of Fantasy: Skirmish - Full Rulebook

Age of Fantasy: Skirmish - Full Rulebook
by onepagerules

Age of Fantasy: Skirmish is a skirmish miniature wargame set in a dark magical world, which is played using 28mm miniatures. The game mechanics are designed to be easy to learn but hard to master, bringing engaging fantasy skirmishes for new and experienced players alike. This rulebook adds lots of extra content to the core rules, providing you with countless hours of epic fantasy skirmishes that...   [click here for more]
94.Hostile Tactical AI

Hostile Tactical AI
by SixJAM

Tactical AI for skirmish miniature wargames. Hostile Tactical AI is an Artificial Intelligence system to order enemy units around in skirmish miniature wargames, so you may play solo or co-op against the enemy. The rules work through a deck of 72 cards that tell enemy units, where to go and what to do. There are two sets of instructions on every card. One set gives orders to patrolling units unaware...   [click here for more]
95.Death on the periphery - Solo rules for Planet 28

Death on the periphery - Solo rules for Planet 28
by Mammoth Miniatures

Death on the periphery is an expansion for Planet 28 that allows you to play solo and cooperative games with warbands made up of custom characters. Inside this book you'll find all the rules for making solo warbands, enemy activation, cooperative play, secret agendas for your characters and even an illustrated 3 part micro campaign Escape from Lychester VII, in which you'll battle...   [click here for more]
96.Nightwatch: Terror and Treasure in the Dark Corners of the World

Nightwatch: Terror and Treasure in the Dark Corners of the World
by P. Todoroff CCWC

NIGHTWATCH is a game about killing monsters. All kinds, anywhere, any time. You and your friends are members of the NIGHTWATCH: an ancient order of warriors, trackers, wizards, and alchemists dedicated to hunting down and destroying the malevolent creatures that terrorize humanity. Over the course of the game, your characters will rise through the ranks of their chosen...   [click here for more]
97.Dawn of the Battleship 1.1

Dawn of the Battleship 1.1
by Admiralty Trilogy Group

      Dawn of the Battleship simulates naval warfare from 1890 up to 1904, just before technology began to quickly change in the years leading up to WW I. During this period, there are no all-big-gun battleships, aircraft, gun directors, or radios. In the 1890s, 1,500 yards was considered effective range, and 3,000 yards was long range. If you've played other naval games, you'll have to...   [click here for more]
98.A Call to Arms: Star Fleet, Book One, Revision Two, Deluxe Edition

A Call to Arms: Star Fleet, Book One, Revision Two, Deluxe Edition
by Amarillo Design Bureau

Your Mission: Go Boldly to the Stars Discover New Worlds Bring Your Crew Home Alive A Call to Arms: Star Fleet is a game of space combat in the Star Fleet Universe. Throughout humanity’s space-age history the United Federation of Planets has explored the octant of space it is in, but has come under pressure from enemies who sometimes became...   [click here for more]
99.Yaah! Magazine and Complete Wargame #11

Yaah! Magazine and Complete Wargame #11
by Flying Pig Games

Note that the video below is for the printed version of Yaah #9, be we inserted it to give you an idea of the high-quality of the magazine and components. What's the best thing about the arrival of spring? With the possible exception of warmer weather, it is - of course - the newest issue of Yaah! Magazine! Yaah! #11 makes a big splash with the issue game, Strike for Berlin, designed by Brian Train....   [click here for more]
100.Five Parsecs scenario 5: Old friends bearing guns

Five Parsecs scenario 5: Old friends bearing guns
by Nordic Weasel Games

Scenario 5 for Five Parsecs From Home is a blast from the past.. literally, as your captain realizes an old enemy of theirs is gunning for their head. Old friends bearing guns can be added into any campaign, though it is best suited for a crew with a little bit of experience. It contains a sequence of 3 linked encounter battles forming a small story, along with tables to generate...   [click here for more]
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